For the last few months, I've been working on-and-off on Ray1Map, which is an excellent tool for viewing/editing levels in 2D Rayman games (and other games using the same engines).
Recently we brought in a function to copy all the ETA/DES files (i.e. sprites and animations) from …
Today, I decided to make my first post in almost two years on this blog, by investigating something that's bugged me for a long time.
That is, when you spawn humanoid NPCs from Half-Life 2 in Portal (or a Portal mod), they are incapable of firing their weapons, with some …
Well, it's here. I know I already made a blog post about its really being five years already, but that was referring to the release of Portal 2 - this, on the other hand, refers to the existence of this blog itself. And while updates over the course of those five …
If (somehow) you're a regular reader of this blog, you may still be reeling from the length of breadth of one of my relatively recent posts, Automating LibreOffice with Perl and UNO. Well, sometimes I do things like this in Perl, and I feel like sharing them, but not necessarily …
Wow, everything's suddenly looking very different, isn't it? Well, the reason for that is that I've done something I've been meaning to do for a long time: I've ditched Wordpress!
Now don't get me wrong, Wordpress is a fine platform, but it's not really suitable for a site like this …
I've recently taken an interest in macros and automation of office
software. While at work I contented myself with writing Excel macros in
Visual Basic, but for personal use I was more intrigued at the
possibility of combining my favourite programming language, Perl, with
my office suite of choice, LibreOffice …
I am pleased to announce a "point release" of my Irish translation of
Rayman 2. This
fixes a few more cases of dubious wording, but may have a few display
issues.